![Tell me your op concept of a Hex or Boon that you would find interesting to exist in the game, it doesn't need to be balanced : r/deadbydaylight Tell me your op concept of a Hex or Boon that you would find interesting to exist in the game, it doesn't need to be balanced : r/deadbydaylight](https://external-preview.redd.it/tell-me-your-op-concept-of-a-hex-or-boon-that-you-would-v0-hY8_wovm8OHXYPhHRw_n3x6YMtFfGHNcxzzhD95K9hU.jpg?auto=webp&s=4af145a20c2675f5dfdd8da0eb03a07e5b87e3ad)
Tell me your op concept of a Hex or Boon that you would find interesting to exist in the game, it doesn't need to be balanced : r/deadbydaylight
![did they shadow buff Hex: Plaything or Hex: Pentimento? I couldn't bless this only cleanse it. : r/deadbydaylight did they shadow buff Hex: Plaything or Hex: Pentimento? I couldn't bless this only cleanse it. : r/deadbydaylight](https://i.redd.it/geqjiykfazk81.jpg)
did they shadow buff Hex: Plaything or Hex: Pentimento? I couldn't bless this only cleanse it. : r/deadbydaylight
![Boons (and Hexes) *need* to feel powerful again, otherwise they stay high risk/low reward which defeats the purpose. : r/deadbydaylight Boons (and Hexes) *need* to feel powerful again, otherwise they stay high risk/low reward which defeats the purpose. : r/deadbydaylight](https://i.redd.it/slkno6675je91.png)